Fractured Realms symbol FRACTURED REALMS

Fractured Realms

Book I · The Daughter of Convergence

Fifty years after gods sealed the Titans, peace is a fragile echo.
Old powers stir beneath the mountains, and the whispers of prophecy return. In a world where beasts still dream of their masters, a new legend begins — the daughter of convergence.

About the Book

In the smouldering ruins of Thiros, prophecy awakens — and with it, Maia's bond to the wild. Tied by fate to a blade forged in blood, she journeys with Thalos, Kaion, Nico, and the two-headed hound Dusmos to uncover the truth of Aetherion — the sword that could end her world, or save it.

Fractured Realms
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Fractured Realms

Fifty years after the Titanfall, peace thins to ash. Maia, an orphan with a gift that draws beasts, finds herself caught between prophecy and deception. When the god Dolios spins his web of lies, fate binds her to Thalos, Kaion, Nico, and the two-headed hound Dusmos.

Together, they uncover Aetherion, a blade completed in blood and burdened with divine purpose. As gods clash and ancient realms tremble, Maia must face the truth behind her bond and the cost of wielding a power that was never meant for mortals.

The line between saviour and destroyer blurs, and one choice will decide whether the world is Aetherion or consumed by ruin.

Tone & Themes

A coming-of-age story set amid divine conflict — exploring found family, grief, loyalty, deception, and the weight of prophecy.

Audience

Young adult to crossover adult fantasy readers who enjoy mythic worlds, character-driven arcs, and cinematic storytelling.

Comparables

Percy Jackson — reimagined for an older audience — with the found-family camaraderie of The Witcher and the emotional depth of The Hunger Games.

Characters

Click on the character to learn more.

World & Lore

Setting

Fifty years after the Titanfall, the world’s fragile peace begins to fracture. Whispers of a rising giant host stir the gods from their silence — and once again, mortals bleed for divine quarrels.

  • Thiros — City of ash and memory.
  • Aetherion — The blade completed at the Shrine of Convergence.
  • Shrine of Convergence — A sacred locus where fates entwine.
World map

Media & Art

Scenes from Book I - The Daughter of the Convergence.

Kaion and Dusmos by the fire placeholder Dolios dual-form mirror placeholder Thiros ruins placeholder Aetherion at the Shrine placeholder Party group placeholder Apollo - The god of light

The Saga

Book I

The Daughter of Convergence — the party forms, a god’s deception is revealed, Thiros burns.

Book II

The Bridge of the Dead (Working Title) — deeper into the Gigantomachy, alliances fracture, Maia’s gift awakens fully.

Book III

Working title TBA — the reckoning of gods and mortals; the true cost of Aetherion.

Adaptation Vision

  • Game: A party-based action RPG featuring tactical combat, beast-bonding mechanics, and dynamic relationships that evolve through player choice.
  • TV / Film: Designed as 8–10 episode arcs per book, interwoven with cinematic “war of gods” sequences that parallel the main story.
  • World Expansion: Expanded universe through character dossiers, interactive bestiary, and a living world map — connecting fans across formats.

About the Author

David Roos is a father, technology leader, storyteller, and Executive MBA graduate specialising on Executive Leadership and Digital Resilience. He combines strategic insight with mythic imagination to craft character-driven fantasy that explores courage, unity, and transformation — blending the lessons of leadership with the timeless struggles of gods and mortals alike.


A lifelong admirer of Greek, Norse, Egyptian, and Roman mythology, David draws inspiration from enduring tales of heroism and unity. He writes between product roadmaps and school-runs, weaving his modern experience into epic worlds where ordinary people face extraordinary choices.

Fractured Realms is his debut saga.

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